Foundry Tactical Combat (FTC) - Endless Archive (2024)

Version 1.32 (thanks Sharlikran)
*Fixed slash command

Version 1.31 (thanks Sharlikran)
*API Bump
*Added dependency for LibMediaProvider
*Replaced font ttf with slug

Version 1.30 (thanks Sharlikran)
*API Bump
*Fixed 13th group member showing in frame

Version 1.29 (thanks Sharlikran)
*Updated IsCritter to function as previously intended
*Added LAM menu toggle to hide or show critters in Target Frame
*Added LAM menu to choose color of Companion health bar
*Possible fix for "frames/functions.lua:621: attempt to index a nil value" when unit frame info is not present
*Removed remaining texture strings using the class name from FTC.Frames:Controls() during Initialize to address "frames/controls.lua:105: operator .. is not supported for nil .. string"
*Updated SafetyCheck()

Version 1.28 (thanks Sharlikran)
*Fixed LAM2 var scope
*Check for nil unitTags

Version 1.27 (thanks Sharlikran)
*Added companion support

Version 1.26 (thanks Sharlikran)
*Updated Ability IDs
*Updated more CombatMechanicFlags
*Added constants for clarity when used for specific abilities
*Companion damage/healing will now output to log
*Updated FTC:GetAbilityIcons() to use proper GetNumXxxx()

Version 1.25 (thanks Sharlikran)
*Replaced FTC.Player:GetClass() with ZOS API
*Updated Powertype flags to CombatMechanicFlags
*Fixed leaking variables
*Improved LAM menu color picker handling

Version 1.24 (thanks hypatian)
*API Bump
*Fixed GetClass() to add Arcanist support

Version 1.23
*API Bump
*Fix for ResizeToFitDescendents (thanks fugue)
*Safety check for unit tags (thanks fugue)

Version 1.22 (thanks DaddyDoos)
*API Bump
*Fixed window priority
*Fixed some keybinds

Version 1.21
*API Bump
*Fix for TLC error (thanks fugue)

Version 1.20 - API Bump
Version 1.19 - Fixed typo
Version 1.18 - Fixed companion conflict with shields on group frames and attributes
Version 1.17 - Fixed companion conflict with group frames (thanks mitbulls)

Version 1.16
*API Bump
*Fixed max xp error

Version 1.15 - Fixed compatability due to API changes

Version 1.14 - API Bump
Version 1.13 - API Bump
Version 1.12 - API Bump

Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)

Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks

Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks

Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate

Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat

Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub

Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump

Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin

Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning

Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload

Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue

Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)

Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (Solinur)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)

Archived Files (54)

File Name

Version

Size

Uploader

Date

Foundry Tactical Combat (FTC) - Endless Archive (1)Foundry Tactical Combat (FTC) - Endless Archive

1.31

253kB

Rhyono

03/17/24 10:57 AM

Foundry Tactical Combat (FTC) - Endless Archive (2)Foundry Tactical Combat (FTC) - Endless Archive

1.30

161kB

Rhyono

11/12/23 10:55 PM

Foundry Tactical Combat (FTC) - Endless Archive (3)Foundry Tactical Combat (FTC) - Necrom

1.29

161kB

Rhyono

07/13/23 07:04 PM

Foundry Tactical Combat (FTC) - Endless Archive (4)Foundry Tactical Combat (FTC) - Necrom

1.28

161kB

Rhyono

07/07/23 08:36 AM

Foundry Tactical Combat (FTC) - Endless Archive (5)Foundry Tactical Combat (FTC) - Necrom

1.27

161kB

Rhyono

07/05/23 08:55 PM

Foundry Tactical Combat (FTC) - Endless Archive (6)Foundry Tactical Combat (FTC) - Necrom

1.26

135kB

Rhyono

06/19/23 05:17 PM

Foundry Tactical Combat (FTC) - Endless Archive (7)Foundry Tactical Combat (FTC) - Necrom

1.25

388kB

Rhyono

06/07/23 06:25 PM

Foundry Tactical Combat (FTC) - Endless Archive (8)Foundry Tactical Combat (FTC) - Necrom

1.24

326kB

Rhyono

06/06/23 08:04 PM

Foundry Tactical Combat (FTC) - Endless Archive (9)Foundry Tactical Combat (FTC) - Scribes of Fate

1.23

312kB

Rhyono

03/15/23 06:44 PM

Foundry Tactical Combat (FTC) - Endless Archive (10)Foundry Tactical Combat (FTC) - Lost Depths

1.22

139kB

Rhyono

08/31/22 04:32 PM

Foundry Tactical Combat (FTC) - Endless Archive (11)Foundry Tactical Combat (FTC) - High Isle

1.21

139kB

Rhyono

06/07/22 07:05 PM

Foundry Tactical Combat (FTC) - Endless Archive (12)Foundry Tactical Combat (FTC) - Deadlands

1.20

139kB

Rhyono

09/25/21 06:02 PM

Foundry Tactical Combat (FTC) - Endless Archive (13)Foundry Tactical Combat (FTC) - Blackwood

1.19

139kB

Rhyono

07/04/21 12:11 AM

Foundry Tactical Combat (FTC) - Endless Archive (14)Foundry Tactical Combat (FTC) - Blackwood

1.17

139kB

Rhyono

06/21/21 07:18 PM

Foundry Tactical Combat (FTC) - Endless Archive (15)Foundry Tactical Combat (FTC) - Blackwood

1.16

139kB

Rhyono

05/15/21 05:13 PM

Foundry Tactical Combat (FTC) - Endless Archive (16)Foundry Tactical Combat (FTC) - FoA

1.15

139kB

Rhyono

03/08/21 10:52 AM

Foundry Tactical Combat (FTC) - Endless Archive (17)Foundry Tactical Combat (FTC) - FoA

1.14

139kB

Rhyono

02/28/21 12:13 PM

Foundry Tactical Combat (FTC) - Endless Archive (18)Foundry Tactical Combat (FTC) - Markarth

1.13

139kB

Rhyono

11/01/20 10:35 PM

Foundry Tactical Combat (FTC) - Endless Archive (19)Foundry Tactical Combat (FTC) - Stonethorn

1.12

139kB

Rhyono

08/08/20 11:54 AM

Foundry Tactical Combat (FTC) - Endless Archive (20)Foundry Tactical Combat (FTC) - Greymoor

1.11

139kB

Rhyono

05/02/20 06:53 PM

Foundry Tactical Combat (FTC) - Endless Archive (21)Foundry Tactical Combat (FTC) - Greymoor

1.09

139kB

Rhyono

04/30/20 12:41 PM

Foundry Tactical Combat (FTC) - Endless Archive (22)Foundry Tactical Combat (FTC) - Greymoor

1.08

139kB

Rhyono

04/29/20 11:58 PM

Foundry Tactical Combat (FTC) - Endless Archive (23)Foundry Tactical Combat (FTC) - Greymoor

1.07

139kB

Rhyono

04/29/20 11:56 AM

Foundry Tactical Combat (FTC) - Endless Archive (24)Foundry Tactical Combat (FTC) - Greymoor

1.06

139kB

Rhyono

04/25/20 05:06 PM

Foundry Tactical Combat (FTC) - Endless Archive (25)Foundry Tactical Combat (FTC) - Harrowstorm

1.05

139kB

Rhyono

01/26/20 02:49 PM

Foundry Tactical Combat (FTC) - Endless Archive (26)Foundry Tactical Combat (FTC) - Dragonhold

1.04

139kB

Rhyono

09/19/19 01:52 PM

Foundry Tactical Combat (FTC) - Endless Archive (27)Foundry Tactical Combat (FTC) - Scalebreaker

1.03

139kB

Rhyono

07/21/19 09:20 PM

Foundry Tactical Combat (FTC) - Endless Archive (28)Foundry Tactical Combat (FTC) - Elsweyr

1.02

139kB

Rhyono

05/20/19 12:10 PM

Foundry Tactical Combat (FTC) - Endless Archive (29)Foundry Tactical Combat (FTC) - Elsweyr

1.01

142kB

Rhyono

05/01/19 12:03 PM

Foundry Tactical Combat (FTC) - Endless Archive (30)Foundry Tactical Combat (FTC) - Elsweyr

1.0.1

142kB

Rhyono

04/27/19 04:26 PM

Foundry Tactical Combat (FTC) - Endless Archive (31)Foundry Tactical Combat (FTC) - Elsweyr

0.99.1

142kB

Rhyono

04/20/19 06:48 PM

Foundry Tactical Combat (FTC) - Endless Archive (32)Foundry Tactical Combat (FTC) - Wrathstone

0.98

142kB

Rhyono

04/02/19 11:28 AM

Foundry Tactical Combat (FTC) - Endless Archive (33)Foundry Tactical Combat (FTC) - Wrathstone

0.97

142kB

Rhyono

03/07/19 09:10 PM

Foundry Tactical Combat (FTC) - Endless Archive (34)Foundry Tactical Combat (FTC) - Wrathstone

0.96

184kB

Rhyono

01/26/19 06:53 PM

Foundry Tactical Combat (FTC) - Endless Archive (35)Foundry Tactical Combat (FTC) - Murkmire

0.95

184kB

Rhyono

08/19/18 08:04 AM

Foundry Tactical Combat (FTC) - Endless Archive (36)Foundry Tactical Combat (FTC) - Wolfhunter

0.93

184kB

Rhyono

08/18/18 07:49 AM

Foundry Tactical Combat (FTC) - Endless Archive (37)Foundry Tactical Combat (FTC) - Wolfhunter

0.92

184kB

Rhyono

08/12/18 10:03 AM

Foundry Tactical Combat (FTC) - Endless Archive (38)Foundry Tactical Combat (FTC) - Summerset

0.91

184kB

Rhyono

06/30/18 04:03 PM

Foundry Tactical Combat (FTC) - Endless Archive (39)Foundry Tactical Combat (FTC) - Summerset

0.90

184kB

Rhyono

04/16/18 07:41 PM

Foundry Tactical Combat (FTC) - Endless Archive (40)Foundry Tactical Combat (FTC) - DB

0.89

184kB

Rhyono

03/11/18 08:32 PM

Foundry Tactical Combat (FTC) - Endless Archive (41)Foundry Tactical Combat (FTC) - DB

0.88

183kB

Rhyono

03/09/18 09:59 PM

Foundry Tactical Combat (FTC) - Endless Archive (42)Foundry Tactical Combat (FTC) - DB

0.87

183kB

Rhyono

03/09/18 08:26 PM

Foundry Tactical Combat (FTC) - Endless Archive (43)Foundry Tactical Combat (FTC) - DB

0.86

183kB

Rhyono

01/13/18 02:43 PM

Foundry Tactical Combat (FTC) - Endless Archive (44)Foundry Tactical Combat (FTC) - CC

0.85

183kB

Rhyono

10/09/17 03:15 PM

Foundry Tactical Combat (FTC) - Endless Archive (45)Foundry Tactical Combat (FTC) - HotR

0.84

180kB

Rhyono

09/11/17 09:58 PM

Foundry Tactical Combat (FTC) - Endless Archive (46)Foundry Tactical Combat (FTC) - HotR

0.83

179kB

Rhyono

07/15/17 06:31 PM

Foundry Tactical Combat (FTC) - Endless Archive (47)Foundry Tactical Combat (FTC) - Morrowind

0.82

179kB

Rhyono

05/22/17 01:39 PM

Foundry Tactical Combat (FTC) - Endless Archive (48)Foundry Tactical Combat (FTC) - Homestead

0.81

179kB

Rhyono

04/25/17 07:03 PM

Foundry Tactical Combat (FTC) - Endless Archive (49)Foundry Tactical Combat (FTC) - Homestead

0.80

179kB

Rhyono

04/25/17 06:46 PM

Foundry Tactical Combat (FTC) - Endless Archive (50)Foundry Tactical Combat (FTC) - Homestead

0.79

179kB

Rhyono

03/28/17 06:33 PM

Foundry Tactical Combat (FTC) - Endless Archive (51)Foundry Tactical Combat (FTC) - Homestead

0.78

179kB

Rhyono

03/22/17 08:19 PM

Foundry Tactical Combat (FTC) - Endless Archive (52)Foundry Tactical Combat (FTC) - Homestead

0.77

178kB

Rhyono

03/05/17 04:23 PM

Foundry Tactical Combat (FTC) - Endless Archive (53)Foundry Tactical Combat (FTC) - Homestead

0.76

178kB

Rhyono

02/27/17 07:48 PM

Foundry Tactical Combat (FTC) - Endless Archive (54)Foundry Tactical Combat (FTC) - Homestead

0.75

178kB

02/17/17 10:27 PM

Comment Options
Page 1 of 3112311>Last »
Foundry Tactical Combat (FTC) - Endless Archive (56)01/27/24, 09:26 AM

Aylish


Forum posts: 0

File comments: 69

Uploads: 0

Is there a way to only use the unit frames for raid groups insteady of both small and raid groups?

Foundry Tactical Combat (FTC) - Endless Archive (59)12/17/23, 05:58 PM

Blacky


Forum posts: 0

File comments: 1

Uploads: 0

So, when I installed the plugin, All of the health bars, mana, and stamina bars are empty. It displays the values, but nothing else. Is that normal? How can I fix it?

Foundry Tactical Combat (FTC) - Endless Archive (62)11/27/23, 05:40 PM

Mortac


Forum posts: 0

File comments: 2

Uploads: 0

*deleted*

Last edited by Mortac : 11/28/23 at 07:05 PM.

Foundry Tactical Combat (FTC) - Endless Archive (65)08/30/23, 06:40 PM

unclechickenham


Forum posts: 0

File comments: 2

Uploads: 0

Raid frames for 4-man groups

I have used the raid frames for 4-man content for years but a recent update has made it no longer appear for groups smaller than 5. I had done this by simply turning off both default frames and small group frames. I'm not sure what changed, if it was intentional or not, and whether this has already been asked. But is it possible to enable this use-case once more?

Foundry Tactical Combat (FTC) - Endless Archive (68)08/28/23, 12:43 PM

Mtn-King


Forum posts: 0

File comments: 1

Uploads: 0

Align Combat Log

Thank you for maintaining this addon. I primarily use this for the separate Combat Log window.

Is there a way to align the text in window to the right? What file would I need to edit and lines of code to add for this customization.

Foundry Tactical Combat (FTC) - Endless Archive (71)07/16/23, 03:22 PM

Sharlikran



Forum posts: 680

File comments: 2034

Uploads: 15

@MrTibbs

No the language files are what the authors use to display text in other languages for the settings menu. It's not what makes the game provide support for any language. The two are not remotely the same thing.

I'm going to ask you to post something like the following

I play in English or Chinese
简化的 <<-- the chat text that doesn't work
https://sir.insidi.at/or/logviewer/ <<-- Link to sirinsidiator's website
[A screen shot] <<-- screen shot of where the text is not displayed properly

To get me all that information do the following in this exact order

1. Activate all the mods you want to use, all of them. Do not activate only FTC like you would normally when troubleshooting things.
2. /debuglogger stack on
3. /debuglogger level debug
4. /debuglogger clear
5. /reloadui
6. Type the text that doesn't work into the chat window like I show above. BUT... Put YOUR text that is not working. Not my example text.
7. take a screen shot
8. /reloadui
9. go to: https://sir.insidi.at/or/logviewer/ and drag and drop the LibDebugLogger.lua into the window and provide me the link

Last edited by Sharlikran : 07/17/23 at 02:28 AM.

Foundry Tactical Combat (FTC) - Endless Archive (76)07/15/23, 11:02 PM

Mr.Tibbs


Forum posts: 0

File comments: 6

Uploads: 0

Re: @Mr.Tibbs

I appreciate your reply and I understand what youre saying but I don't think its a font issue. I think that it might be the addon doesnt support the language thats being typed in this case I believe its chinese. Im not an addon author so I have no clue what it takes so let me also say I love this addon. Have used it forever and its a small issue that doesnt stop me from doing anything in the game. Its just something I noticed and thought Id mention it. When I open FTC files and look under lang folder I see only 3 files: de.lua, en.lua, fr.lua. Would this be the reason? Again this is more of a curiosity than anything else so please feel free to focus on the important things. Keep up the great work. Fantastic addon.

Originally Posted by Sharlikran

Already reported. What language is it though? I work with people from several unofficial translations for the game.

Rather then tell you to go to page two I'll just post what I already told the last person, ApoAlaia. I will be a bit more detailed.

Code:

FTC.UI.Fonts = { ["meta"] = "FoundryTacticalCombat/lib/fonts/Metamorphous-Regular.ttf", ["standard"] = "EsoUi/Common/Fonts/Univers57.otf", ["esobold"] = "EsoUi/Common/Fonts/Univers67.otf", ["antique"] = "EsoUI/Common/Fonts/ProseAntiquePSMT.otf", ["handwritten"] = "EsoUI/Common/Fonts/Handwritten_Bold.otf", ["trajan"] = "EsoUI/Common/Fonts/TrajanPro-Regular.otf", ["futura"] = "EsoUI/Common/Fonts/FuturaStd-CondensedLight.otf", ["futurabold"] = "EsoUI/Common/Fonts/FuturaStd-Condensed.otf",}

The only additional font provided isn't used for chat and the name is Metamorphous. Above it is the first one that says ["meta"]. All of the other fonts come with the game. I can't change any game fonts that come with the game so even if the game font doesn't have the character or the glyph you need I can't do anything about that.

This mod does not alter fonts or the chat window. ApoAlaia provided the characters however I was able to load the game and use the characters provided without issue.

Because whether or not this is the mod that is loaded when the issue occurs there is nothing that the mod does to specifically change fonts for chat. It simply uses the ESO fonts provided by the game.

There is more to this issue then simply a few non english character are not displayed properly.

Foundry Tactical Combat (FTC) - Endless Archive (79)07/15/23, 04:51 PM

Sharlikran



Forum posts: 680

File comments: 2034

Uploads: 15

Originally Posted by fsunate

When I leave a group, the groups frames still show people even though I'm not in a group anymore.

Set the keybind as mentioned on the description page to refresh the unit frames.

Last edited by Sharlikran : 07/15/23 at 04:54 PM.

Foundry Tactical Combat (FTC) - Endless Archive (84)07/15/23, 11:51 AM

fsunate


Forum posts: 0

File comments: 16

Uploads: 0

When I leave a group, the groups frames still show people even though I'm not in a group anymore.

Foundry Tactical Combat (FTC) - Endless Archive (87)07/13/23, 02:07 PM

Sharlikran



Forum posts: 680

File comments: 2034

Uploads: 15

@Mr.Tibbs

Already reported. What language is it though? I work with people from several unofficial translations for the game.

Foundry Tactical Combat (FTC) - Endless Archive (90)

It's something on your end. I can copy paste those chars into guild chat or whisper myself. I don't normally troubleshoot things like that anyway because it's too obscure. People think oh well if I tell an author they must have seen this issue at some point and know some kind of random obscure way to resolve it. I don't.

Rather then tell you to go to page two I'll just post what I already told the last person, ApoAlaia. I will be a bit more detailed.

Code:

FTC.UI.Fonts = { ["meta"] = "FoundryTacticalCombat/lib/fonts/Metamorphous-Regular.ttf", ["standard"] = "EsoUi/Common/Fonts/Univers57.otf", ["esobold"] = "EsoUi/Common/Fonts/Univers67.otf", ["antique"] = "EsoUI/Common/Fonts/ProseAntiquePSMT.otf", ["handwritten"] = "EsoUI/Common/Fonts/Handwritten_Bold.otf", ["trajan"] = "EsoUI/Common/Fonts/TrajanPro-Regular.otf", ["futura"] = "EsoUI/Common/Fonts/FuturaStd-CondensedLight.otf", ["futurabold"] = "EsoUI/Common/Fonts/FuturaStd-Condensed.otf",}

The only additional font provided isn't used for chat and the name is Metamorphous. Above it is the first one that says ["meta"]. All of the other fonts come with the game. I can't change any game fonts that come with the game so even if the game font doesn't have the character or the glyph you need I can't do anything about that.

This mod does not alter fonts or the chat window. ApoAlaia provided the characters however I was able to load the game and use the characters provided without issue.

Because whether or not this is the mod that is loaded when the issue occurs there is nothing that the mod does to specifically change fonts for chat. It simply uses the ESO fonts provided by the game.

There is more to this issue then simply a few non english character are not displayed properly.

Last edited by Sharlikran : 07/14/23 at 10:23 AM.

Foundry Tactical Combat (FTC) - Endless Archive (93)07/13/23, 08:56 AM

Mr.Tibbs


Forum posts: 0

File comments: 6

Uploads: 0

My chat box is showing a bunch of boxes in lieu of text in game. I finally narrowed it down to this addon and found it does this instead of foreign language lettering. Is there a way to fix this that Im just not seeing? Obviously not a priority but doesnt hurt to ask.
Foundry Tactical Combat (FTC) - Endless Archive (94)

Last edited by Mr.Tibbs : 07/13/23 at 09:03 AM.

Foundry Tactical Combat (FTC) - Endless Archive (97)07/11/23, 07:32 AM

Sharlikran



Forum posts: 680

File comments: 2034

Uploads: 15

@bigfire711

I'm glad it's working. When I was trying to figure out which version you had the only version that tried to join strings on line 105 was 1.23.

Foundry Tactical Combat (FTC) - Endless Archive (102)07/10/23, 10:35 PM

bigfire711


Forum posts: 0

File comments: 3

Uploads: 0

Re: Re: Re: Re: FTC error text

Then I will need you to provide a link to your LibDebugLogger.lua file under SavedVariables from sirinsidiator's website, and a copy of your FoundryTacticalCombat.lua file under SavedVariables.

https://github.com/Rhyono/Foundry-Ta...mbat/issues/12

All the details are at that website link.[/quote]

So I'm not sure what happened, minion finally launched properly and the addon now works right. thanks for trying everything you could to help. It definitely was something on my end, though i don't know what. But thanks again!

Foundry Tactical Combat (FTC) - Endless Archive (105)07/10/23, 02:47 PM

Sharlikran



Forum posts: 680

File comments: 2034

Uploads: 15

@notyuu

There are about three things I fixed in that after digging around. When I mentioned not to get back to me at a specific time I wasn't thinking in the next five minutes. However, if you can get back to me this evening or tomorrow that would be nice.

Last edited by Sharlikran : 07/10/23 at 08:34 PM.

Foundry Tactical Combat (FTC) - Endless Archive (110)07/10/23, 01:34 PM

notyuu


Forum posts: 0

File comments: 19

Uploads: 0

Originally Posted by Sharlikran

Originally Posted by notyuu

https://sir.insidi.at/or/logviewer/8uPR8y

which popped up after getting hit with

user:/AddOns/FoundryTacticalCombat/frames/functions.lua:621: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/frames/functions.lua:621: in function 'FTC.Frames:Attribute'
user:/AddOns/FoundryTacticalCombat/character/functions.lua:247: in function 'FTC.Player:UpdateAttribute'
user:/AddOns/FoundryTacticalCombat/core/events.lua:249: in function 'FTC.OnPowerUpdate'

about a dozen times in a row

https://github.com/Rhyono/Foundry-Ta...mbat/issues/11

Test with the version at that link. Make sure you unzip that and copy the subfolder FoundryTacticalCombat to Addons. Don't overwrite the old folder please.

Don't worry about getting back to me at a certain time or making an effort to get people to group with you to test that. Just play like you would normally. Please try to play without using the keybind to update the group. I don't do that and I just let the game do its thing. I just looked after I posted this and what a previous contributor used for the refresh is probably overkill.

As you are doing things, what are you doing? Speed run solo in X dungeon and two people are fishing. 3 People in group and you have two companions showing but you are in combat and they aren't. Just so I can see if I can get it to happen for me. Because I have been trying to test several things and I'm not really getting any errors.

Just remember, it's not class specific. Nothing where you have 3 Arcanists and it is fine. Then with 2 or 4 it isn't. There is nothing about the mod that cares about the class except when getting the class icon for the unit frame.

Done and done, I'll keep playing in my usual manner, complete with chaos and let you know if anything crops up error wise, if nothing shows up after a week safe to assume ya done fixed it like the wonderful magic coder you are

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Foundry Tactical Combat (FTC) - Endless Archive (2024)

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