Version 1.32 (thanks Sharlikran)
*Fixed slash command
Version 1.31 (thanks Sharlikran)
*API Bump
*Added dependency for LibMediaProvider
*Replaced font ttf with slug
Version 1.30 (thanks Sharlikran)
*API Bump
*Fixed 13th group member showing in frame
Version 1.29 (thanks Sharlikran)
*Updated IsCritter to function as previously intended
*Added LAM menu toggle to hide or show critters in Target Frame
*Added LAM menu to choose color of Companion health bar
*Possible fix for "frames/functions.lua:621: attempt to index a nil value" when unit frame info is not present
*Removed remaining texture strings using the class name from FTC.Frames:Controls() during Initialize to address "frames/controls.lua:105: operator .. is not supported for nil .. string"
*Updated SafetyCheck()
Version 1.28 (thanks Sharlikran)
*Fixed LAM2 var scope
*Check for nil unitTags
Version 1.27 (thanks Sharlikran)
*Added companion support
Version 1.26 (thanks Sharlikran)
*Updated Ability IDs
*Updated more CombatMechanicFlags
*Added constants for clarity when used for specific abilities
*Companion damage/healing will now output to log
*Updated FTC:GetAbilityIcons() to use proper GetNumXxxx()
Version 1.25 (thanks Sharlikran)
*Replaced FTC.Player:GetClass() with ZOS API
*Updated Powertype flags to CombatMechanicFlags
*Fixed leaking variables
*Improved LAM menu color picker handling
Version 1.24 (thanks hypatian)
*API Bump
*Fixed GetClass() to add Arcanist support
Version 1.23
*API Bump
*Fix for ResizeToFitDescendents (thanks fugue)
*Safety check for unit tags (thanks fugue)
Version 1.22 (thanks DaddyDoos)
*API Bump
*Fixed window priority
*Fixed some keybinds
Version 1.21
*API Bump
*Fix for TLC error (thanks fugue)
Version 1.20 - API Bump
Version 1.19 - Fixed typo
Version 1.18 - Fixed companion conflict with shields on group frames and attributes
Version 1.17 - Fixed companion conflict with group frames (thanks mitbulls)
Version 1.16
*API Bump
*Fixed max xp error
Version 1.15 - Fixed compatability due to API changes
Version 1.14 - API Bump
Version 1.13 - API Bump
Version 1.12 - API Bump
Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)
Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks
Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks
Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate
Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat
Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub
Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump
Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin
Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning
Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload
Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue
Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)
Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin
Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump
Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM
Version 0.90
*API Bump
*Possible fix to raid group frame issue.
Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.
Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.
Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.
Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.
Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.
Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.
Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar
Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.
Version 0.77
*Updated buff tracking (Solinur)
*/ftc now pulls up FTC's settings specifically
Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.
Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.
Version 0.74 (Demiknight)
Version 0.72 and earlier (Atropos)
Archived Files (54)
File Name | Version | Size | Uploader | Date |
| 1.31 | 253kB | Rhyono | 03/17/24 10:57 AM |
| 1.30 | 161kB | Rhyono | 11/12/23 10:55 PM |
| 1.29 | 161kB | Rhyono | 07/13/23 07:04 PM |
| 1.28 | 161kB | Rhyono | 07/07/23 08:36 AM |
| 1.27 | 161kB | Rhyono | 07/05/23 08:55 PM |
| 1.26 | 135kB | Rhyono | 06/19/23 05:17 PM |
| 1.25 | 388kB | Rhyono | 06/07/23 06:25 PM |
| 1.24 | 326kB | Rhyono | 06/06/23 08:04 PM |
| 1.23 | 312kB | Rhyono | 03/15/23 06:44 PM |
| 1.22 | 139kB | Rhyono | 08/31/22 04:32 PM |
| 1.21 | 139kB | Rhyono | 06/07/22 07:05 PM |
| 1.20 | 139kB | Rhyono | 09/25/21 06:02 PM |
| 1.19 | 139kB | Rhyono | 07/04/21 12:11 AM |
| 1.17 | 139kB | Rhyono | 06/21/21 07:18 PM |
| 1.16 | 139kB | Rhyono | 05/15/21 05:13 PM |
| 1.15 | 139kB | Rhyono | 03/08/21 10:52 AM |
| 1.14 | 139kB | Rhyono | 02/28/21 12:13 PM |
| 1.13 | 139kB | Rhyono | 11/01/20 10:35 PM |
| 1.12 | 139kB | Rhyono | 08/08/20 11:54 AM |
| 1.11 | 139kB | Rhyono | 05/02/20 06:53 PM |
| 1.09 | 139kB | Rhyono | 04/30/20 12:41 PM |
| 1.08 | 139kB | Rhyono | 04/29/20 11:58 PM |
| 1.07 | 139kB | Rhyono | 04/29/20 11:56 AM |
| 1.06 | 139kB | Rhyono | 04/25/20 05:06 PM |
| 1.05 | 139kB | Rhyono | 01/26/20 02:49 PM |
| 1.04 | 139kB | Rhyono | 09/19/19 01:52 PM |
| 1.03 | 139kB | Rhyono | 07/21/19 09:20 PM |
| 1.02 | 139kB | Rhyono | 05/20/19 12:10 PM |
| 1.01 | 142kB | Rhyono | 05/01/19 12:03 PM |
| 1.0.1 | 142kB | Rhyono | 04/27/19 04:26 PM |
| 0.99.1 | 142kB | Rhyono | 04/20/19 06:48 PM |
| 0.98 | 142kB | Rhyono | 04/02/19 11:28 AM |
| 0.97 | 142kB | Rhyono | 03/07/19 09:10 PM |
| 0.96 | 184kB | Rhyono | 01/26/19 06:53 PM |
| 0.95 | 184kB | Rhyono | 08/19/18 08:04 AM |
| 0.93 | 184kB | Rhyono | 08/18/18 07:49 AM |
| 0.92 | 184kB | Rhyono | 08/12/18 10:03 AM |
| 0.91 | 184kB | Rhyono | 06/30/18 04:03 PM |
| 0.90 | 184kB | Rhyono | 04/16/18 07:41 PM |
| 0.89 | 184kB | Rhyono | 03/11/18 08:32 PM |
| 0.88 | 183kB | Rhyono | 03/09/18 09:59 PM |
| 0.87 | 183kB | Rhyono | 03/09/18 08:26 PM |
| 0.86 | 183kB | Rhyono | 01/13/18 02:43 PM |
| 0.85 | 183kB | Rhyono | 10/09/17 03:15 PM |
| 0.84 | 180kB | Rhyono | 09/11/17 09:58 PM |
| 0.83 | 179kB | Rhyono | 07/15/17 06:31 PM |
| 0.82 | 179kB | Rhyono | 05/22/17 01:39 PM |
| 0.81 | 179kB | Rhyono | 04/25/17 07:03 PM |
| 0.80 | 179kB | Rhyono | 04/25/17 06:46 PM |
| 0.79 | 179kB | Rhyono | 03/28/17 06:33 PM |
| 0.78 | 179kB | Rhyono | 03/22/17 08:19 PM |
| 0.77 | 178kB | Rhyono | 03/05/17 04:23 PM |
| 0.76 | 178kB | Rhyono | 02/27/17 07:48 PM |
| 0.75 | 178kB | 02/17/17 10:27 PM |
Comment Options |
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Aylish Forum posts: 0 File comments: 69 Uploads: 0 | Is there a way to only use the unit frames for raid groups insteady of both small and raid groups? |
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Mortac Forum posts: 0 File comments: 2 Uploads: 0 | *deleted* Last edited by Mortac : 11/28/23 at 07:05 PM. |
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Sharlikran Forum posts: 680 File comments: 2034 Uploads: 15 | @MrTibbs No the language files are what the authors use to display text in other languages for the settings menu. It's not what makes the game provide support for any language. The two are not remotely the same thing. I'm going to ask you to post something like the following I play in English or Chinese To get me all that information do the following in this exact order 1. Activate all the mods you want to use, all of them. Do not activate only FTC like you would normally when troubleshooting things. Last edited by Sharlikran : 07/17/23 at 02:28 AM. |
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fsunate Forum posts: 0 File comments: 16 Uploads: 0 | When I leave a group, the groups frames still show people even though I'm not in a group anymore. |
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bigfire711 Forum posts: 0 File comments: 3 Uploads: 0 | Re: Re: Re: Re: FTC error text Then I will need you to provide a link to your LibDebugLogger.lua file under SavedVariables from sirinsidiator's website, and a copy of your FoundryTacticalCombat.lua file under SavedVariables. https://github.com/Rhyono/Foundry-Ta...mbat/issues/12 All the details are at that website link.[/quote] So I'm not sure what happened, minion finally launched properly and the addon now works right. thanks for trying everything you could to help. It definitely was something on my end, though i don't know what. But thanks again! |
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notyuu Forum posts: 0 File comments: 19 Uploads: 0 | Originally Posted by Sharlikran Originally Posted by notyuu https://sir.insidi.at/or/logviewer/8uPR8y which popped up after getting hit with user:/AddOns/FoundryTacticalCombat/frames/functions.lua:621: attempt to index a nil value about a dozen times in a row https://github.com/Rhyono/Foundry-Ta...mbat/issues/11 Test with the version at that link. Make sure you unzip that and copy the subfolder FoundryTacticalCombat to Addons. Don't overwrite the old folder please. Don't worry about getting back to me at a certain time or making an effort to get people to group with you to test that. Just play like you would normally. Please try to play without using the keybind to update the group. I don't do that and I just let the game do its thing. I just looked after I posted this and what a previous contributor used for the refresh is probably overkill. As you are doing things, what are you doing? Speed run solo in X dungeon and two people are fishing. 3 People in group and you have two companions showing but you are in combat and they aren't. Just so I can see if I can get it to happen for me. Because I have been trying to test several things and I'm not really getting any errors. Just remember, it's not class specific. Nothing where you have 3 Arcanists and it is fine. Then with 2 or 4 it isn't. There is nothing about the mod that cares about the class except when getting the class icon for the unit frame. Done and done, I'll keep playing in my usual manner, complete with chaos and let you know if anything crops up error wise, if nothing shows up after a week safe to assume ya done fixed it like the wonderful magic coder you are |